The "L.A. Heights"- project resulted from a modeling side project I did next to work. I wanted a challenge and chose a sports car from the 80s/90s to build. I really love that era of synthesizers, cool action flicks and supercars with timeless design and wanted to form that feeling into an object. Check it out:
The whole modeling was realized in Maya with standard polygon modeling. I utilized Adobe Illustrator to made myself blueprints off reference images from the web. It helped a lot to understand shape and form before starting the actual modeling process. For shading and rendering I chose Arnold Renderer and pretty much everything is shaded with the open source alsurface shader. I have a solid knowledge of Mental Ray and I am used to the workflow, but the project also was about challenge and about leaving the comfort zone. With it's high usability and well documented guides, I quickly found a new comfort zone in Arnold. For the texturing in the "L.A. Heights" scene I used Adobe Photoshop where I pretty much made all the maps. For very basic compositing of the passes I chose Nuke and took the final images to Photoshop to finalize.